Nastwich (10) - Make a sandwich with drain cleaner, the rat, and the sponge
The Johnny (10) - Order a hot chocolate, medium, from the coffee shop
Best Friend (25) - win the fistfight with Mark (day 9, party)
Bookworm (25) - read Denny's journal every day. Easiest to do it first thing
Bugged (25) - First day, go to the electronics store and buy the tape recorder, and put it behind the phone in your living room. Listen to it on days 3, 4 and 9 after the party
Destroyer (25) - Smash everything in the living room and upstairs when raging (day 9, party)
Payback (25) - Go to the bank while raging and kill your boss (day 9)
Pusher (25) - Win the pushing contest with Mark (day 9, party)
Rainmaker (25) - Track down Chris R on the race course when raging and kill him (day 9)
Runner (25) - Win the footrace with Mark
The Room (25) - When raging, punch the crack to the right of Denny's room, and enter the hole (day 9)
Perfect Drug (50) - In each fight round with Chris R., taunt/glamor first and then throw something at him with perfect aim
Quarterback (50) - Perfect pass every time
Receiver (50) - Catch the ball every time
The Machine (50) - Collect all the spoons, and it will be activated at the end of the game (below)
Unsee (50) - See 6 things that should be unseen (below)
To activate the machine, you need spoons:
1 - sinister spoon - on the skeleton in the alley
2 - stone spoon - on the ground at the left-most screen
3 - shank spoon - in the jail cell
4 - chlorophyl spoon - in the bushes in the park
5 - kitchen spoon - in the kitchen, on the table
6 - flower spoon - in the window of the flower shop
7 - A.I. spoon - on the ghetto blaster in the electronics shop
8 - time spoon - on the Delorian
9 - wood spoon - on the left tree trunk at the entrance to the park
10 - fire spoon - in the fire in Mark's room
Things that cannot be unseen:
Day 1 - go to Mark's room
Day 1 - instead of going upstairs right away when it's nap time, go to the kitchen and come back
Day 3 - after taking Denny home, go back in his room
Day 6 - after playing tuxedo football, before washing, go into Mark's room
Day 7 - after leaving the coffee shop from meeting with Mark, go back in
Day 9 - after leaving the main room for work, immediately go back in
-SRDfromtheNYC